Chinese checkers - Wikipedia. Chinese Checkers. A typical pitted- wood gameboard using six differently colored sets of marbles. Checker Strategies - by Derek Oldbury Whatever subject a person selects, he wants to learn the methods used by the leading exponents in that field. Toy Playing Marbles Mega Marbles offer outstanding eye-appeal & are hard as rocks - the best toy marbles money can buy!! Checker Programs Reviewed and Rated. The Largest Unbiased and Independent Checker Program Review Site on the Internet! Please note that all programs reviewed are. Power Down for Better Sleep. Turn off all the gadgets and tune out. The Rhythm Calculator allows a musician to quickly and easily input a section of musical rhythm and hear it played back in perfect time and tempo. ![]() It was included on CD-ROM versions of the Microsoft Windows 95 operating. Another popular format uses colored pegs in holes. Genre(s)Board game. Abstract strategy game. Players. 2–4 or 6. Is Grammarly Worth It? Find out now if you should use a grammar checker in this Grammarly review. News - Date: 20/09/2012 00:17:46: The following packages have been released: Cole2k Media - Codec Pack V8.0.1 Advanced Cole2k Media - Codec Pack V8.0.1 Advanced. To occupy oneself in an activity for amusement or recreation: children playing with toys. Age range. 4+Setup time~1 minute. Playing time. 10–3. Random chance. None. Skill(s) required. Strategy, tactics. Synonym(s)Stern- Halma. Star Halma. Hop Ching Checkers. Tiao- qi (. The remaining players continue the game to establish second- , third- , fourth- , fifth- , and last- place finishers. The game was invented in Germany in 1. The Pressman company's game was originally called . The destination corner is called home. Each player has 1. Players take turns moving a single piece, either by moving one step in any direction to an adjacent empty space, or by jumping in one or any number of available consecutive hops over other single pieces. A player may not combine hopping with a single- step move – a move consists of one or the other. There is no capturing in Chinese Checkers, so hopped pieces remain active and in play. Turns proceed clockwise around the board. A hop consists of jumping over a single adjacent piece, either one's own or an opponent's, to the empty space directly beyond it in the same line of direction. Red might advance the indicated piece by a chain of three hops in a single move. It is not mandatory to make the most number of hops possible. When playing teams, teammates usually sit at opposite corners of the star, with each team member controlling their own colored set of pieces. The first team to advance both sets to their home destination corners is the winner. The remaining players usually continue play to determine second- and third- place finishers, etc. Four players. If one set is used, pieces race across the board into empty, opposite corners. If two sets are used, each player controls two differently colored sets of pieces at opposite corners of the star. Two players. If one set is played, the pieces usually go into the opponent's starting corner, and the number of pieces per side is increased to 1. If two sets are played, the pieces can either go into the opponent's starting corners, or one of the players' two sets can go into an opposite empty corner. If three sets are played, the pieces usually go into the opponent's starting corners. Strategy. Of equal importance are the players' strategies for emptying and filling their starting and home corners. Games between top players are rarely decided by more than a couple of moves. Differing numbers of players result in different starting layouts, in turn imposing different best- game strategies. For example, if a player's home destination corner starts empty (i. But if a player's opponent occupies the home corner, the player may need to wait for opponent pieces to clear before filling the home vacancies. Variants. A hop consists of jumping over a distant piece (friendly or enemy) to a symmetrical position on the opposite side, in the same line of direction. Therefore, in this variant even more than in the standard version, it is sometimes strategically important to keep one's pieces bunched in order to prevent a long opposing hop. An alternative variant allows hops over any symmetrical arrangement, including pairs of pieces, pieces separated by empty positions, and so on. Capture. The center position is left unoccupied, so pieces form a symmetric hexagonal pattern. Color is irrelevant in this variant, so players take turns hopping any game piece over any other eligible game piece(s) on the board. The hopped- over pieces are captured (retired from the game, as in English draughts) and collected in the capturing player's bin. Only jumping moves are allowed; the game ends when no further jumps are possible. The player with the most captured pieces is the winner. The board is tightly packed at the start of the game; as more pieces are captured, the board frees up, often allowing multiple captures to take place in a single move. Two or more players can compete in this variant, but if there are more than six players, not everyone will get a fair turn. This variant resembles the game Leap Frog. It uses the same jump rule as in Chinese Checkers. The aim of the game is to enter all one's pieces into the star corner on the opposite side of the board, before opponents do the same. Each player has ten or fifteen pieces. Ten- piece diamond uses a smaller gameboard than Chinese Checkers, with 7. Fifteen- piece diamond uses the same board as in Chinese Checkers, with 1. To play diamond each player selects one color and places their 1. Two to six players can compete. Cambridge Advanced Learner's Dictionary. Cambridge University Press. This makes the play more complicated because pieces can move in eight directions . Bernardo Johns, Stephanie; The Ethnic Almanac. Doubleday Publishing (1. ISBN 0- 3. 85- 1. Rodney P. Carlisle: Encyclopedia of Play in Today’s Society, Band 1, SAGE, 2. Parlett (1. 99. 9), p. Schmittberger (1. Leapfrog at Board. Game. Geek^(Korean)Bibliography.
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